动手(或眼睛上),与新的和改进的Oculus Rift以

与CES 2014年炒作最猛的一块视频游戏技术的简短会话

几个月后,吸收炒作,静静地思念着其触摸的几个月,我尝试Oculus Rift以周三在CES 2014年,作为英特尔演示的一部分。这是一个令人印象深刻的极大一块的技术,但仍有待理顺粗糙的边缘。

CES Oculus公司

如果你不熟悉的Oculus Rift以基本上是在视频游戏玩家的虚拟现实的最新产品。这是一对显示器 - 每只眼睛 - 那坐在你的脸和变化的前面,以反映你的头的位置。环顾四周,而穿着它,就好像你正在寻找周围的视频游戏环境,在全3D。开发套件可供选择,但最终确定零售版本是不是因为几个月。

在人的Oculus Rift以看起来有点像一个超重集滑雪护目镜。它紧贴但不适合不舒服在你的脸上,并甚至能够包容我,而笨重的眼镜,我坐下来发挥快速轮的EVE:武神对其他三个参与者。这是一个明显的重量,但看着周围仍然感觉非常自然和角度的变化是点上。

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女武神是一个相对简单的太空作战模拟器,在流行的MMO在线前夕,我和我的竞争对手使用游戏手柄玩的世界设定。您可以通过在单座战斗机工艺空间出走,试图做暴力的其他球员,他们给你们做了。而对于Oculus公司的展示,这是它的简单有用的,但我没有找到它本身并特别扣人心弦。(一个家伙我用了沉重的利润率线韩元聊简要地。我在第二位。)

我的结论是:魔环裂谷是惊人的,坦率地说。作为飞行模拟游戏的爱好者,我不能想象一个更好的周边。In a three-minute demo of a game I didn’t even like all that much, I nevertheless had half a dozen minor but noticeable “wow” experiences, like looking at an enemy through the top canopy of my fighter as I hauled the nose up for a cannon shot. I’d give a lot to try the Oculus in a flight sim I know better, like IL-2: Sturmovik or DCS: A-10C.

It is not, however, perfect - the colors were a bit washed out, which I’m guessing could have something to do with the 3D effect of the twinned displays, and despite Oculus’ claims of improved resolution (1080p) I thought objects still seemed slightly pixelated.

Having not had the chance to compare it to earlier versions of the device – which were lower-res and featured less comprehensive head tracking, which apparently led to motion sickness in some users – I can’t report on how much progress has been made, but, to my mind, the Oculus Rift is getting close to being ready for prime time. When it hits retail, hopefully with those minor rough edges sanded down, I’ll certainly be looking to pick one up.

电子邮件乔恩·金在jgold@nww.com并按照他在Twitter上@NWWJonGold。

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