有个足球雷竞技appDavid J. Danto //m.amiribrahem.com en - us Tue, 02 Mar 2021 05:55:27 -0800 Tue, 02 Mar 2021 05:55:27 -0800 https://idge.staticworld.net/nww/networkworld510x510.png 有个足球雷竞技app m.amiribrahem.com 510 510 https://idge.staticworld.net/nww/networkworld798x288.png 有个足球雷竞技app m.amiribrahem.com 796 288 视频会议室的过去和未来,第3部分:用户界面 周二,2016年4月5日10:20:00 -0700 David j . Danto David j . Danto

In the first of this series of blogs, I discussed the history and future of videoconferencing cameras, in the second I discussed the hierarchy of rooms/spaces/environments for visual collaboration. This – part three – is about how to use the darned things.

From the earliest days of technology in enterprise conference rooms the user interface (UI) has been a contentious, problematic and difficult part of users’ satisfaction with that technology. All UIs have to achieve a balance between simplicity and power. The more that they can do, the harder they are to operate. So because videoconferencing has traditionally been hard, the UI has needed to do a lot to meet the needs.

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